Mobile Gaming Cash Grab
As mobile gaming becomes more and more popular, due to the release of a fun and addicting games. Mobile-game companies are finding ways to manipulate their user base and, in turn, getting themselves more dosh $$$. Fun fact; over 48 million people play games on smartphones and tablets, that’s over 48 million people that are at risk of being turned into unsuspecting cattle and herded into the slaughterhouse of mobile gaming, otherwise known as a cash grab or paywall. These cause players to pay a certain sum of money to either to continue playing or to skip a timer that prevents their actions from going through. This can vary throughout games, however, it all adds up. Clash of clans is one of the biggest competitors for the top spot in this scheme. With its alluring bait of being a “free game” when in reality, it’s the biggest cash grab you can think of. Clash of Clans isn’t the only one to watch out for however, games like Mafia, Candy Crush, and Farmville are all guilty of milking their player-base for money.
- Research: What other popular mobile games include these cash grabbing techniques? Name 1 and describe what it does to get you to spend.
- How much money have you sunk into mobile games? Or microtransactions in general?
- What is your opinion on spending money on games that you paid for or already own? Make sure to make a detailed response.
Look at this Zynga games good or bad
1. In Candy Crush Saga they have allowed the owner company, King, to have gain a net worth of $7.08 billion. Within the game you are able to buy hearts in order to continue playing without interruption from ads. In order to buy these hearts you have to purchase the bundle packs into to receive in-game currency. When people are addicted to this game, they are then tempted to spend money to continue playing.
ReplyDelete2. I personally have spent less than $50 through the microtransactions within Clash of Clans, as that game use to absorb a lot of my time and I wanted to buy gems in order to speed up the construction times in order to advance farther.
3. I believe that people should be able to buy what they want, and I send props to the companies that create these games and make fortunes off their hard work and development. I currently still play Clash of Clans, but I am not as devoted to the game as I use to be, so I have not spent money on it in quite some time.
1. CandyCrush using this technique to get players to buy more hearts in the game to play more longer and to continue on with the story. People would also buy ad removers so they don't get annoyed while playing a game. When a person gets addicted they are tempted to spend money to play more and more. Gold bars in the game are used to get more hearts as I said before. You could also buy different bundle packs filled with different good.
ReplyDelete2. I would say I spent the most on LoL even though its not a Mobile game. Most of the money was not mine but as gifts I got these cards from. I would say I spent maybe 150+ for the past 3 years I've been playing the game. You can use these points to get skin, boosts, and boxes that allow you to get free things (but not really).
3. I mean I feel funny when spending money on games that I already have but then again you bought it and have fun with it so why not treat yourself and get a couple things and maybe a DLC to play with your friends. In my opinion its fine nothing bad against it but you should always watch your money and think before buying something.
1. Pretty much any mobile game these days that isn’t paid will have microtransactions that make the game pay-to-win as it is essentially the only way to make money on apps other than having terrible ads that ruin the experience. One very popular game that is pay-to-win is Hearthstone, a card game that I don’t play but is very popular, which allows you to pay to play in a certain area and also just to buy cards to play the game with.
ReplyDelete2. I haven’t sunk much money into mobile games other than a few games that costed money to buy in the first place, although I have put much more money into microtransactions on games on console and PC. Most recently I have been trading and buying CSGO skins as well as paying for extra content on Forza Horizon 3.
3. I think it depends on what you spend the money on. If you spend the money to be better than other players and be able to beat people that didn’t pay money, that isn’t a good practice for the game. However, if you’re paying money for actual content, or just for cosmetic things, then it’s fine because it doesn’t really affect the gameplay experience for people that haven’t paid money. For instance, DLC that you have to pay for, while obviously most people would rather not pay for it, is good for the game because the creators are able to put more content into the game and also allows them to make new games and keep people playing. Cosmetic items don’t really affect gameplay other than making things look better. However, things like skipping timers in a game like Clash of Clans is terrible and just trying to get people, mostly children, to spend their money on it, not really realizing what they’re doing.
1. Mobile gaming companies have to make money somehow, especially if the gaming app itself is free. In many mobile games such as Pokemon GO and Clash of Clans, you can buy in-game currency and certain boosts (ex. experience boosts). Many corporations take advantage of the impatience of many players and do implement pay-to-win transactions, enabling players to skip levels for example.
ReplyDelete2. As far as I can recall, I have never put money into any sort of game unless it was to buy the game itself. In one instance or two, I may have purchased skins on League of Legends but have not sunk any more money than that.
3. In terms of microtransactions and pay-to-win features, I can give credit where credit is due -- gaming corporations and app founders are very smart in manipulating the consumer into sinking money into their product. Cosmetic additions are very alluring to players all across the board. I do think it is very unwise to buy cosmetic items, as it is a waste of money to me, and think it is just not okay to buy into pay-to-win features, as it ruins the authenticity of the game in question.
1. I would say Boom beach they are as like as the clash of clans they use diamonds as gems and they have the same price as a bundle of gems and these diamonds will speed up building process and I would say to my opinion I hate these type of game.
ReplyDelete2. I would say none because I hate these type of game and I play them as a normal noob how would not buy these microtransactions gem and have no time for them in my life.
3. I would say most of these types of games have some love for the player, but they would give you an option to make. These types of games are fun and I would buy something from them, but not all of the time it when I just don’t care for the game, but when I love some of these games I have fun playing with them and we have the pleasure to have fun with these games and they work for every but the all the time and it really hard to say we fun with these games.
1. One mobile game that I play that has these cash grab techniques is Clash Royale. In order to upgrade your units you need gold. And the games doesn’t give you a lot of gold unless you buy it using gems. The game also doesn’t give you very much gems, so you have to buy some with money. The game also gives you chests that will take from three hours to twelve hours to unlock, and you can only have five at a time. To speed up the unlock process you have to use gems. On top of that everytime you get to the next arena, the game give you an offer for $5-$10( to be fair, it’s actually a pretty good deal, as it could cost at least $50 for everything it offers).
ReplyDelete2. I hardly spend money in in-app purchases, or apps that require a purchase but I have spent about $200 in both purchased apps and in-app purchases.
3. If I buy a game, and it has in-app purchases is fine depending on the type of game and what those purchases do. If it's a single player only game that gives you an advantage, I agree with that 100% . But if it’s a multiplayer game, and it gives you an advantage, I am against that. Purchases that are good across all genres are either ones that get rid of ads or ones that give you cosmetic items that don’t affect the gameplay at all.
1. Clash Royale. It puts out all these deals that cost money and they get people to buy it because it is pretty hard to do good without spending money. It makes a lot of money.
ReplyDelete2. I haven’t sent money on free games because I do not have any money to spend on free games. If I had more money I would be able to spend it on free games.
3. I think that if a company wants to charge money for extra stuff in games then that is fine and they could do whatever they want with their game. People do not have to spend money on the game.
1. Another game that does this is Clash of Clan. In the game it takes time to upgrade buildings and structures so you can battle better and increase in rank You need resources to upgrade the structures and buildings, which you mine while the game idles and time passes. You can use a in game currency to speed up the process of the buildings being upgraded, or to buy a finite amount of in-game resources to use to use on upgrades.
ReplyDelete2.I haven’t spent any money on micro transactions. I think they’re a huge waste of money so I stop myself from doing it.
3. I think spending money on virtual items are completely pointless. People work hard to earn their money they shouldn’t use it something so pointless.
1. Trying not to list any games stated above, one of the worst games to play while trying not to spend money in Sims Freeplay. I haven't played the game in a long time, but you have to spend money for in game money, social points, and some other stuff. It gets hard late in the game to build everything in your town, so in order to finish the game it's basically required to spend money.
ReplyDelete2. I'm not stupid so I don't spend money on micro transactions and that kind of junk. It's a waste of money and I have better things to do rather than steal my mom's credit card and buy gems on Clash of Clans or buy Minecraft.
3. I say people can do what they want. If anything it's good for companies to make money off of brainless people spending 10 dollars on 1000000000 gems. Good for the companies. Personally I'll never spend money on dlc i don't need.
One cash grabbing game for sure, i have been playing for over 3 years. Brave frontier has gotten me to spend so much money on it. It includes a currency called gems and summon tickets that you use to spend on what's called a summon gate to get new units to help you in battle and to clear hard content. Certain gates come out at certain times and are not always available, so they pressure you within a time window and basically force you to spend your hard earned money.
ReplyDeleteI can safely say i have spent over 1000$ on Brave frontier, It is fun and addictive and if i plan on playing for a while then i might aswell invest more into it then just time.
Some may call me stupid but if i'm enjoying the game and intend on spending time on it, money is going to follow as well. If you think about it it is no different than buying an xbox or ps game. And it is my own money that i worked hard for, not with my mom's credit card (Tanner!)
1. One of the most notable cash grabs in phone games can be found in Clash of Clans. Back when I used to play it in middle school, you could pay money to buy these "gems" that you can then use to buy things. This allowed people who felt like spending the money to get to their goals faster than those who felt like playing legitimately.
ReplyDelete2. Personally, I have spent less than $10 on mobile games. All of that was buying gems once on Clash of Clans, which was back in my middle school years. I would certainly not invest any more money in mobile games, or ANY games for that matter, I just feel like that is a waste of money.
3. To me, spending money in video games is already a waste, so paying MORE once I buy game just seems like even more of a waste. That is just my personal opinion though, many people feel like spending money in games just for the convenience is a perfectly viable option.
1.) The mobile Game Plague Inc is a mobile game in which you use illnesses to kill the entire Earth population, and they way they get money from players is releasing new illnesses to play with, and the ones they release, such as the zombie virus, makes all the "free" game modes look boring. Secondly, Plague Inc is a time based game, and most spend their money on the premium version, and although it is just a dollar, they really found a way to grab impatient customers by the proverbial bolas.
ReplyDelete2.) The only mobile game I have ever spent money on, is Plague Inc, as anything you have to pay money for in the app store might not be worth getting, in my opinion.
3.) If you are absolutely certain that you will stay loyal to the game you bought, then more power to you, spend as much as you want.
ReplyDelete1.) Clash Royal is currently another mobile game where it is free to download. It is runned by the same company as Clash of Clans, SuperCell. It has the same techniques as Clash of Clans where there are bundle packs to get ahead of everyone else. It is either you have the patience to get the resources or you have the money to get them immediately. This makes people tend to buy the resources immediately or in some cases, Clash Royal also hypes up the gamers to announce a new card which at the beginning is at a very high price.
2.) I spent around twenty dollars and 99 cents on games and in app purchases. It was because of the bandwagon and everyone was playing it. At first I was enjoying the game with my friends, then I got a bit cocky and wanted to get ahead of them so I bought five dollars worth of gems in order to get my base at a higher level quickly. I soon found out that buying gems wasn’t as fun as actually progressing yourself. And also that it takes a lot of gems to actually be decent enough to be in the game.
3.) When buying add ons or DLC, I believe it is worth it, it expands the story in many cases making the game/app more fun. When buying resources I find that it is pretty much a waste at first because if you do not know what you are doing, those five or ten bucks just went down the drain. Games advertise too much and claim that you can rise above the rest while in reality only the true strategic players who know what they are doing will survive and become the best. In my opinion, it is a waste to spend money on resources to “further” the power one player has, it might help the player get in the lead, but they’ll have to constantly spend money in order to “always be in the lead.”
1. One of the most cash grab games are Marvel Contest of Champions. People buy units just to get a good Heroes and power ups to make their Heroes stronger. It is hard to get units without spending money because you will have to complete quests to get units and it takes a while because it uses energy in the game and it just gives you the urge to buy them instead of being patient.
ReplyDelete2. I haven’t spent money in any mobile games for a while, but one year ago I spent money on Marvel Contest of Champions because I was trying to see if I could get anymore 3 Stars. When I did it I got 2 Star Heroes and I stopped because it was a waste of money and just wasn’t worth it anymore.
3. If it is a game that I’m looking forward to and has good reviews then I’m fine with buying it. It can be worth it if it's a game or DLC you want.
1. You could basically classify every mobile game, and many other games, under this cash-grab scheme because that is what the game industry has devolved into. One example would be Star Wars:Commander which is basically exactly like Clash of Clans and the other one million clones of the exact same game. Due tot his it pretty much relies on the same formula for getting you to spend money which is if you spend money, you will get ahead and will not have to wait as long as others.
ReplyDelete2. I can not remember any time I have ever spent money on micro transactions on a mobile game as they were clearly a gigantic scam to me and decided to get whatever free content I could without spending the money.
3.I think that this disgusting tactic that video game companies use to make money, but this is really an eventual consequence of having a profit based system. Most games nowadays are not even complete on release and you are forced to buy DLC or extra content in order to actually experience the game the way it is meant to. There are some games that do great jobs on actually coming complete and releasing expansion packs, usually strategy games, that add on to the game rather than giving what should have been there in the first place. Honestly, you should pay for a game and that is it, expansions are nice but there is a line between adding more content to a game and charging money for content that should have been in the game in the first place. If it were up to me in terms of micro transactions, I would get rid of them altogether as it really is just a way for people to buy their way to the top. Instead, any extra content within the game should be unlocked or bought with in game 'currency' that you earn through playing.
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ReplyDeleteI forgot to put space.
Delete1. Pokemon Go and Love live are some examples of these mobile games. Ok, so Love Live is a rhythm game in which the characters that do the things are based on a ranking system. So the better their rank is, the better you do at the game. And of course, the higher the rank, the harder it is to obtain them. And obtaining them the easy way requires real money and as for the hard way, it requires a lot of hard work and perseverance. So it's kind of a pay to win game but skill takes over for awhile. Another thing that the game does to put a hole on your wallet is to limit your play time to a minimum with energies/battery etc., then they introduce the micro transaction to counter the limit they themselves put.
ReplyDelete2. So far, in my whole life, I have spent less than $50 on a mobile games. But if we're talking about micro transactions in general and total, like in MMORPGs, mobile games, MOBA, and such, we're talking about $300-500 worth.
3. I just think of micro transactions as a give and take situation. The game give me additional enjoyment for the cost of my money to keep the game running and enjoyable. But sometimes, they abuse micro transactions to get more money than they need. They need money to keep games running and some people does not understand that and just ridicule them for having micro transactions!!! I also think of it as opportunity costs. Like so will my $5 would be worth the spending? Would I be happy with it? In the end, we're being manipulated by their marketing strategies. But hey! As long as I'm happy playing their game, I do not care if I'm being manipulated or not. Not like I have the money to spend anyway. Oh wait, I do don't I?
1. I don't know if Clash of Clans is still played, buy in 7th grade it was all anyone ever played. Since it was a time consuming game you could pay for reduced time. I know someone who suck $150 into that game.
ReplyDelete2. I have not spent any money and mobile games and probably never will. I have spent a ton a money on PC games and a little on cosmetics.
3. I don't find mobile games fun so I would say it is not needed but it is from a business stand point.
1.Game of War is a game that I and my friends and family have experienced and has me try to pay for stuff to get "awesome battle gear" and other stuff like booster packs, silver, gold, wood, and "coins".
ReplyDelete2. I have spent $0 dollars on that game and have got some pretty good armor but, now I don't play it at all because of a lot of reasons that I won't mention.
3.I think it is good but, stupid at the same time, because if a game is "free" than it should have features that you can use for free not having to buy items or in fact the rest of the game from your own pocket.
1) There are quite literally tons of games like this within modern society. Dragonville, The Simpsons: Tapped Out, and Family Guy: The Quest for Stuff are prime examples of games that sucker you in with a concept of fun that is soon diminished by a pay wall. However, the biggest, most popular paywall game was the summer sensation, Pokemon GO. Yeah, you could get Pokeballs and Incenses from leveling up or Pokestops. But who has time for that? Its simple concept combined with the brand recognition made it an easy cash grab to say the least. In its prime, it has an estimated daily revenue of approximately $1.6 million, all of which was through microtransactions. The fact that hatching and finding Pokemon takes so long makes the game much more tedious to some players. These microtransactions can pay to restock certain items that can allow you to hatch more eggs at a time, catch more pokemon or bring them closer to you. This made the game easier, which attracted many users.
ReplyDelete2) I actually haven’t sunk much money into microtransactions. Most of the ones I purchase are more permanent such as unlimited games or just straight up unlocking the whole game. However, with Pokemon GO, I’ve dipped into my wallet shamefully just as most everyone did. But overall, I try to moderate myself on the purchases I make, especially in mobile gaming.
3) Personally, if I have already paid money just to start playing the game, I think it’s awful for companies to use these microtransactions that always make your character better. It just seems greedy to me to have to pay more when you’ve already paid a pretty penny to get into the game. However, my option shifts when discussing free-to-play games. For me, it’s not necessarily bad because you never paid a time to play in the first place and you never need to. It’s a conscious decision so it’s nobody’s fault but your own when buying things in a free-to-play game. Also, since these games are free, the company has to make money somehow. It’s just another means to get to their goal while not forcing players into it.
This game goes by the name of My singing monsters and how it uses the cash and grabbing technique is by showing intro's of what the island could look and sound like not mentioning the price or some of the requirements to obtain such trinkets and in order to obtain these high priced monsters or trinkets the player must either pay a certain amount of fundage to obtain a minimal amount of currency to get acquire the said object or to watch such long and from time to time tedious ads in order to acquire just s small portion of the amount that was planned to be acquired.
ReplyDelete2. The estimated total would perhaps be $28.70.
3. Depends on the game how well it performs, the quality, and whether or not the add ons are absolutely necessary to experience the full potential of the game. If so then the offer would be declined by me.
1. There are an endless number of games that use this technique. I have personally been most recently involved in the game “My Cafe: Recipes and Stories.” For those of you that remember Café World on Facebook, this game is very similar to that with the added element of being able to talk to your customers. The game uses a coins and gems system like many of these cash games. Your customers make special orders and requests and you need special items to fulfill these requests. It is possible to complete the tasks without using the more expensive gems, but it will take a much longer span of time. The way that these games get you to spend is by preying on a human desire for instant gratification. It is possible to complete the task without spending money, but it is so much easier/faster to just perform a microtransaction. The name of the game is “cash for convenience.”
ReplyDelete2. Over the course of my life, I would guess that I have probably spent somewhere around $20 on mobile games. Occasionally, a game will offer a good deal for only a couple of dollars. Since my payment information is already stored in Google Play, it is only a few clicks until I fall victim to the small cash grab. I do know that these costs tend to add up and am conscious of that fact.
3. Personally, I see no problem with free games using something like the gem system in order to make a profit. If people are willing to pay the money to move through the game faster or more efficiently, I say let them. These free games can tend to be very elaborate, so I see no problem with them “cash-grabbing.” In my opinion, this only becomes a problem when a player has to pay to move on, as in there is literally no other way for them to progress. Then, that is unfair and I would not continue to play that game. I also dislike games that are not free and then still employ a pay-to-play system. That is just ridiculous and I refuse to play those games. To me, that is a true “cash-grabbing” game.
1. Research: What other popular mobile games include these cash grabbing techniques? Name 1 and describe what it does to get you to spend.
ReplyDeleteOne example is subway surfers. In this game you basically run while collecting coins. Well it can take a lot of coins and luck to get somethings so it entices by making it seem a lot easier to buy the coins to look amazing. Also it is the 10th most downloaded free game.
2. How much money have you sunk into mobile games? Or microtransactions in general?
Zero, zip, nil, nada, cero (spanish), nothing. Only game that was free that I put money in is on the PC and is called star trek online. I spent about $40 and it was worth it.
3. What is your opinion on spending money on games that you paid for or already own? Make sure to make a detailed response.
If I am going to spend money into a game I own it has to be one I know I will play for a long time. I got premium for fusion fall because I played it for 3 years and I got stuff on Star Trek Online because I played it for over 5. I still plan to continue SSTO due to its fun. Just choose a game that is fun and the price is reasonable.
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ReplyDelete1. A good example of a game that uses this tactic is Plants vs Zombies Heroes. This game is a turn-based collectible card game, like Hearthstone. This game can be played and enjoyed without buying any micro transactions, but legendary cards that are so great that it can easily outweigh any battle are very tempting. This is how people are tricked into slowly using their money through card packs or an in game currency to get something that will give just a little bit of an edge against your opponent.
ReplyDelete2. I haven't spent that much on mobile games, maybe $100 cumulative throughout the many years that I've played games on my phone and my mother's. but I have spent massive amounts of money on other games that aren't on mobile, but those were for cosmetic purposes only.
3. I feel that people can spend their money in any way they want to. I paid $60 for a game called Overwatch, but sometimes I buy loot boxes for cosmetic skins. I think microtransactions are fine as long as they don't grant unfair advantages.
1. The game I decided to pick was Clash Royal. This game is played all over the world. You get to battle other people with your cards. As you progress through the game you get more and more cards. The game is a cash grabbing game because of how you can buy something called Gems and these gems can buy you Chest's which let you get very good cards. Most people spend there money to get there cards leveled up and get better.
ReplyDelete2.Well I don't really spend much money on online games like Clash Royal or anything like that. The most I think I have spent was like 15 dollars max. It really is not that worth in spending money, but only to get good at the game.
3. My opinion of spending money on games is ok . I think that if the game is really popular and I enjoy the game that I am spending money, then I will most likely spend some money for that game. Most games make you spend money of games but if you have played the game for a long time and really like to play it then it is worth your money on that game. I have spent money on games and I think it was worth because I enjoy and like the game .
1. One of the worst cash grabbing games is madden mobile. Madden Mobile is a mobile football game where you can collect players and play with the players. To get some of the good players you could grind it out but it is a lot easier to just pay 20 bucks for a bundle containing legend players or players like tom brady and marcus allen. I think that it is a lot easier to get these players this way too but it is a waste of money. Most of these players can easily be accessible by grinding. I think that it is one of the worst ways because you still have a chance to get terrible players in the end.
ReplyDelete2.I have sunk about a good 200 dollars on multiple games in the past three years. It is a really big waste of money but it was fun. I put most of that money into madden mobile last year and that was a big mistake now that i think about it. I also spent a lot of money on other games like clash royale and NBA 2K17. I spent about 75 on clash royale. It was worth it when it first came out but I never play it anymore. I also spent about 8 dollars on 2K at the beginning but it took up a lot of space and was deleted.
3. I think that you should be able to pay if you want to but you should not have to pay just to be able to continue in a game. I am okay with games like clash royale where you have to grind to get father and you could buy stuff just for fun. I do not like games though where it is practically impossible to play or get past a certain level in the game without paying. I do approve of people paying for games just to get better faster but when people have to pay for games just to advance is messed up.
1. I would not fall for the tricks and marketing of these games on smartphones now, but I had spent money on these kinds of games as a kid when I was less mature. I remember being allowed from my parents to buy one app every month. I convinced my parents instead of buying an app I would buy items in a game. I clearly remember spending about twelve dollars on DragonVale. I bought red gems or rubies that were the rarer "second" currency for better items or advancements in the game. The thing that really convinced me to spend these gems was not to speed up timed processes but to get the limited time offers and products. I remember spending money on this game to get a rare Dragon that is only available on the year of the dragon and another that shows up every four years. In my head, this was my only chance to get it so I bought it.
ReplyDelete2. Well, I haven't spent a lot of money on games for mobile devices. I remember spending money online on games like DragonVale and only on games that had to be purchased to play. I never really had fallen for micro transactions except for DragonVale on mobile games. I have though spent money on micro transactions for computer games. I remember buying a ClubPenguin membership and on another game called Realm Of The Mad God. I also have bought DLCs for games to get access to more features of a game. In my opinion, DLCs are a way better deal even if they usually cost ten as much as in-app purchases. I do feel stupid looking back on the things I have bought that I don't use anymore and are useless.
3. My opinion on spending money on games that you already have is you are wasting your valuable money. That being said, it is a learning experience. I have learned to handle my money more carefully and not to buy useless things I want. I am sure I won't have a clue on saving money and spending my money correctly if I did not learn and see that I should not waste money on things that have no physical effect on me. I hope other people also learn these app companies are parasites and learn to not spend money just because they are impatient or want some kind of boost in a game. I also think that you are just bad at a free game because you have to be unfair and spend money to get ahead of others who don't spend money to play a game. If you are so bad at a game that you have to spend money to be good, then you probably should not even be playing it.
1) One interesting one I saw is one called Madden Mobile, where it is a mobile interpretation of Madden football. In the game, one is able to collect players, customize their team, but the grabber is to get the top players such as the infamous Tom Brady, one must be willing to either do countless hours of grinding or just simply burn $20 to get Tom Brady right away without the long wait and hassle.
ReplyDelete2) I have never even touched microtransactions on mobile games because I am not foolish enough to fall into the trap that is mobile gaming because it personally has no appeal to me. As for other games I actively play, League of legends would be where a good portion of cash goes to, however, I am still very stingy when it comes to even that, so minimal money has been spent on it.
3) Pay to win/pay to play/pay to advance is in my honest opinion very ridiculous, but I can see how the companies can just keep siphoning money out of the mobile industry, as it is relatively free to create these addicting mobile games meaning only monetary gain can be had from it.
1. One game that I play that really tries to get you to spend money on the game is Madden Mobile. EA Sports made it impossible to progress on the game unless you invest time and/or money. Many people that I know have invested money into the game.
ReplyDelete2. I have never spent money on mobile games because I just don't think that they are worth it because money is precious and spending it on mobile games is not a very smart decision.
3. My opinion on spending money on mobile games is that if you have the money to spend I can understand why you spend it, but if you don't have money to spend on games then I think it's a stupid decision if you do.
1. Many "free" games are not actually free nowadays alot of the time they will have micro transactions in the game. The way they do this u usually by putting some parts of the game behind a pay wall, or putting Really long timers on certain things in the games. There are other forms of micro transactions such as pay to win, which is basically when you pay money for specific items which will help you go further in the game which would take longer or be alot more difficult other wise. Examples of games that I have played like that are clash of clans which you can buy gems in, which is used to buy gold or elixer, it is also used to speed up time. Another game I have seen this done in is Pokemon go you can pay for many things which help you attract Pokemon or help you catch Pokemon.
ReplyDelete2. I have never purchased anything besides games and dlcs.
3. I think it is an ok system to implement into non competitive or multiplayer games. On multiplayer competitive games I consider it unfair because it could give another player an advantage, which would lessen the overall experience.
1. The not so free-to-play business model has ruled the mobile gaming seance since its conception. It really is a overall toxic form of business that the gaming would could do without, however, some apps do it better than others. A recently released by Nintendo on the app store is Fire Emblem Heroes, a mobile spinoff of their ever so popular turn-based strategy RPG Fire Emblem. This app is a good example of the right ways to do micro transactions in a free to play game. You are given access to all levels and gameplay features from the very start, the only thing you are limited, as well as the main goal of the game, is the acquiring of characters. The main draw of the game is collecting all your favorite Fire Emblem characters and using then in your teams, You acquire heroes from summoning a batch of 5 random characters with in-game currency. The game does a great job of giving you enough in-game currency to acquire a good number of characters, but not enough to really let you sink your teeth into, thuse you are then inclined to spend money to get more summens. It doesn't feel like the game is trying to swindle you in anyway, rather, it feels like a fair trade for all the gameplay you already experienced.
ReplyDelete2. When I first got a mobile device, and the market was young, i ended up spending more money on mobile games then I would have liked to, about 50-70 dollars. Not a terribly large amount, but now knowing how garbage mobile gaming is, I want to slap my younger self for being so stupid. Microtransactions in general however is a different story. Between my young self spending a fortune playing the MMO Wizard101, or current me trying to keep up with the hearthstone meta, I’ve sunken multiple hundreds on microtransactions over my years.
3. The unfortunate increase of microtransactions in triple A games, as well as just normal pay to play games, is quite disturbing. It's no secret that microtransactions make a ridiculous profit, to the point where game companies are putting them into every game they can to turn an extra profit. It's a truly negative practice that will do nothing but harm the gaming industry, but there is not much we can do to stop it, so we will just have to endure it for the time being.
1. If you look at pretty much any other game (not just free games, anymore) they use gems. The three top grossing games on the Apple App store are Clash Royale, Candy Crush Saga, and Game of War - Fire Age. These games allow players to skip paying money and just play the game, but allow players to gain significant advantages if they pay up and invest in the game.
ReplyDelete2. I've never been a huge spender on mobile games. A long time ago, when I was into Clash of Clans, I spend $15 or $20 on some gems so that I could get ahead in the game. I quit shortly after making that purchase. Oh well. I've learned that sinking money into these games might be satisfying in the moment, but in the long run is just a waste.
3. Microtransactions are the bane of my existence. I hate the concept of paying money to get an advantage over other players, trading hard work for money. I am okay, on the other hand, of purely cosmetic items like skins costing money, while not affecting the player's performance. These companies must stay afloat one way or another, especially if their game is free.
1. One cash grabbing game is Clash Royal which is another game made by the cash grabbing king Clash of Clans. Clash Royal is a game where you go through arenas and build up your team to go up against other players in the arenas. You get new people in to you team or "deck" in chest after you win against other players. But it takes time to open those chest and you can only open a certain amount of chest at a time. But if you have gems you can open those chest faster and you can also buy more players and also upgrade players. In this game you can buy more gems and get farther in the game which is a cash grabbing game.
ReplyDelete2. I've never spent money on a mobile game before. I think that spending money on mobile games is a waste of money and a waste of the fun of the game. What is the point of playing a game if you have everything in the game that would be boring. The journey is better than the destination is what I think about these games cause waiting for something in the game just makes you want to come back to the game and makes it more fun to play.
3. I think that spending money on games that you own is stupid in my opinion. Why would I have to spend more on a game that I bought. I bought the game so why is there other things to buy. Nowadays you don't just buy a game you buy a partially made game and later have to buy the rest of the game. I bought the game and I want the full game not just half of it and then have to buy parts of the rest of it
1.) Pretty much every mobile game is some sort of cash grab to get you to spend with micro transactions. Games such ass Candy Crush, Clash Royale, Temple Run, Fruit Ninja, Game Of War etc all are just desperate attempts to make you spend money in ways to boost you in the game, with no real value. They pump out low quality games with tiny prices for things in games to get you to keep spending over and over.
ReplyDelete2.) I haven't spend anything on mobile gaming. I spend money on micro transactions in games like League Of Legends occasionally, but for the most part I just save my money.
3.) It really just depends on what you're spending the money on. If the game makes you buy stuff so you can do better in game and get ahead I think it's bad. If it's something that doesn't really effect the game at all (i.e. cosmetics) I don't see a huge issue in spending a few extra bucks if it's a game you really like. I just hate the whole pay to win mentality that plenty of games have, including pretty much all mobile games.
1) A lot of "free" mobile games are cash cows. Games like Clash of Clans charge hundreds of dollars for a couple hundred "gems" or "gold" so that you can speed up buildings, or buy special items or units.
ReplyDelete2) I haven't sunk any money into mobile game micro transactions (although I have purchased a few mobile games), and as far as micro transactions I avoid them like the plague.
3) I think spending money on games that you have already purchased is kinda ridiculous, however that is my opinion, and clearly not the opinion of the millions of players that sink thousands into these games. I do purchase the occasional DLC's, but only for games that I like and I think that the price of the DLC is justifiable by the content.
1. There are many examples of micro transactions in mobile gaming as most free games have them. Some games I can think of are 8-ball pool, clash of clans, and farmville. Each of these games claim to be free, but have micro transactions in order to make things go faster or gain in game items.
ReplyDelete2. I personally have never spent any of my money on micro transactions as I feel its a waste of money. If I really enjoy the mobile game then I will actually play the game to gain the items I want.
3. As I stated before I think that spending money on free games is not a great thing to do. All you are doing is spending money on a game you play once in a while when your bored on your phone. This is only my opinion and if you want to pay for micro transactions that is your decision.
1. One prime example of cash grabbing or micro transactions is clash of clans. This game sucks you in with the ability to use cash to shorten the time it takes to build a castle object. In addition you can get special upgrades that are otherwise not avaliable through gameplay. The app frequently asks if you want to buy via upgrades when in the main menu and usually uses dlc maps or paying for maps that you cant unlock in game play. Corrospondlingly there are many other games that use this tecnique such as dragon vale, 8 ball pool ETC…
ReplyDelete2. I havent spent money on buying stuff in the game, I have in app purchases disabled on my phone. However, I have spent money to buy a game.
3. Honestly My opinion on the subject of spending money on in app purchases are as follows: the Crazy world of mobile gaming has flourished over the past five to seven years. Its hard to say because im not a gamer but im sure if you are really into a certain game you can use money on it, or if your rich… the simple fact is that if your paying to shorten the time it takes to get a certain upgrade or build something in the game then your just an ignorant and impatient person who sits around all day.
1. The free-to-play model is present with plenty of things on the app store and google play. The entire point is that because they are getting the game for free, the microtransactions are there so that companies can still make money off of their product, aside from advertisements, by benefiting the player if they spend a little bit more money. This is a completely fair strategy. The game is free but players are given little inconveniences that allow players to buy thing to help them in the game. Plants vs. Zombies 2 utilizes this system by locking off certain upgrades and plants unless the player pays a bit of money. The original Plants vs. Zombies did not have this but that game was a few dollars so there was no need for microtransactions. The sequel decides to do free-to-play and the game is extremely substantial without paying any money. The player just has the choice to pay money in order to make the game a bit easier. Although I can accept the locked-out features, they are way overpriced for what they give you. Very few free-to-play games actually give reasonable prices for their microtransactions. This discourages me from saying this system is perfect yet. Companies need to stop being so greedy for their customer’s cash and maybe we’d actually pay the money.
ReplyDelete2. In terms of mobile games, I have spent a bit of money for different apps in the past. There are certain games I wanted so I payed for them. Microtransactions in general however, I have not spent a dime. The thing I mentioned before still stands. All the free-to-play games I have gotten on my phone I have played without spending a cent. The games have enough content while free that I can get easy enjoyment without paying anything. I just don’t see the point paying for something that is already substantial enough.
3. There is no point putting microtransactions in a 30+ dollar game. There is absolutely no point. It is a simple thing that microtransactions should not be there. I have already paid for the game and there should not be substantial amounts of content separate from the main game. I wish companies would just not do this kind of thing. If the content is available with the full priced game at release, it should not be locked away from the player. If it is a bunch of content that is being made after the fact and the main game is already worth the money, I have no real problems. Although, the problem is companies are beginning to place microtransactions in full priced games that have very little content to begin with. Free games are understandable because it was free, the game still needs to make money. Even if the same argument could be placed on paid-for games, the microtransactions should not have a significant effect on the game. Games like Destiny infuriate me. Destiny released with a very stupid and unfinished story campaign, and several giant problems that needed to be changes. The developer Bungie had a DLC plan for the coming years, forcing players to pay more money if they wanted the full experience. It was unbelievably stupid to me. Make the game good at release, don’t make it unfinished at release and sell the rest to players for nearly double the price of the initial game. Some people really enjoy this game but that strategy is just a blatant attempt to empty the wallets of customers. They are unacceptable developing techniques.
1. Fire Emblem Heroes is a recently-released turn-based strategy game by Intelligent Systems, the original creators of the Fire Emblem franchise. The game is often called a "gacha-style" game, based on the idea of gachapon in Japan (basically the coin-op dispensers in dollar stores and dingy restaurants, but taken to extreme levels). In order to get new characters to train and improve, the player has to spend a certain number of Orbs to Summon them (5 for 1 summon, 9 for 2, 13 for 3, 17 for 4, 20 for 5), and the star ranking of a unit has a certain percent chance to be either 3-, 4-, or 5-star. Those Orbs can also be used to buy extra resources (like revives, stamina restores, XP gain upgrades, etc). The Orbs can be purchased for real money, anywhere from 2 for $3 to 140 for $75. Luckily, thanks to strict laws in Japan pertaining to these sorts of games, the game is very generous with giving the player orbs.
ReplyDelete2. As stated above, I have not spent a dime on Fire Emblem Heroes (but that doesn't mean I haven't been tempted to spend some money in the past). In general, though... that gets to be a bit more of an expenditure. In Warframe, I've likely spent a few hundred dollars on the in-game currency at this point. However, I have made sure to only make a purchase when I got a discount for making a purchase. I doubt that I've ever spent more than $20 in a month, but I was spending money fairly frequently on the game.
3. It depends; it spans a spectrum from useless to downright insidious. Spending money in the cash shop of a multiplayer game that you had to purchase, it's pointless unless the developers express the desire to expand on the game in a particular fashion. Beyond that, optional DLC if it's expanding on an already complete game is somewhat acceptable. However, planned DLC built into an unfinished game is absolutely despicable. Microtransactions in a single-player game are just as bad, if not worse. These are nothing more than cash grabs and ways to artificially inflate the price of a game that was, in some way, a playable state that the developers thought they could market and make extra money. This oftentimes comes about from games with large marketing budgets like the infamous Dead Space 3 and Deus Ex: Mankind Divided.
1.There a number of games that use this cash grabbing functions things. One of those games is clash of clans, clash of clans is basically a game about building buildings and use coins to upgrade them to battle against other bases.
ReplyDelete2. Me personally i do not spend money on those waste full coins you can buy to improve your game because in my opinion it is a waste of money and if you want those coins, i would much rather earn it myself.
3.My opinion on spending money on mobile games is like i said stupid and a waste of money because there is nothing you can get out of it besides improving your game on your phone.
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ReplyDelete1. Bloons tower battles is a game that you can buy money to upgrade your towers faster than earning them, or getting a monkey farmers which will auto collect bananas for you when you have a monkey farm
ReplyDelete2. Anytime i get iTunes money I uses that money to buy clash of clans gems and chest because i need cards to win against other people
3. I personally hate it but i'm at fault of buying in a game that gets you ahead so i would be a hypocrite, I try to change my ways and not try to buy any more clash of clans gems
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1. One game I know that is an obvious cash grab is Jurassic world the game. The game has packs in game that can go for over $50. That is just for a pack that gives you a dino that you could get much easier if you were to just play the game. There is also a V.I.P. service that renews each month for $5. You don't keep any benefits other than the dinos you can get, but they take three months to get, and its just one.
ReplyDelete2. I have put $0 in mobile games and $0 in micro transactions.
3.The ONLY reason I would ever spend money on a game I have is for a massive expansion that works great with what is already is in the game... and isn't a chunk of the story that was cut out intentionally. A complete new story, or tons of new content would be the only reason I would EVER pay more on a full price game.