Monday, February 29, 2016


Putting it All Together


In 2014, a small company called InEvoWare came up with the idea to make an “infinite VRMMO”, termed XViREnt (Experiences in Virtual Reality Entertainment). The biggest driving force behind the creation of this game was to eliminate the boredom of playing an MMO for extended periods of time.

  1. What are the basics of an MMO? What are the defining features that set it apart from other games?
  2. What is user-generated content? What are some modern examples of user-generated content?
  3. How can these two concepts be brought together? Would the resultant combination achieve the hopes of the company?

13 comments:

  1. 1. A MMO is a Massively Multiplayer Online game. The defining features are the fact that it can support all of its players on one world all performing different actions and interacting with each other. Their are also perks such as collaboration and interactions with people from you hemisphere.
    2.User-generated content is "any form of content such as blogs, wikis, discussion forums, posts, chats, tweets, podcasts, digital images, video, audio files, advertisements and other forms of media that was created by users of an online system or service, often made available via social media websites".
    3. Well if a user made a MMO it would be considered a UGC-MMO. Anything a user makes is a UGC so making a MMO wouldn't promise anything different than a regular MMO. This article however talks about a Virtual Reality Massive Multiplayer Online experience which would be a cool creations that would push VR and Gaming in a better direction and exploring untapped markets.

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  2. 1. A MMO (Massively Multiplayer Online) game is a wide spread genre of video games, and allows for a massive amount of people to all play together at once.They allow for public interaction between players to all achieve a goal, which is usually defeating the other team.

    2. User Generated Content, or UGC is personally created media by users of an online system, that is often made available on social media websites. It can consist of: wikis, audio files, podcasts forums, or even a blog like our own. An example of this could be our GenYes blog, or even a tech forum or subreddit.

    3. A personally created game, or MMO in this case, could possibly not life up to the hype of a traditional game that is made by a large company. Although, it would be interesting to see how a community of its own could branch off each others' ideas to create a one-of-the-kind game.

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  3. 1) A Massively Mutiplayer Online game is in a sense one of a kind. These games single-handedly make communities of players and also generate a wide amount of currency through the population of these games. The defining features is what type of genre of game it is, be it shooter, RPG, racing, or any other type. The servers also can hold a far greater amount of people at once in one large game than with other games such as Call of Duty.

    2) User Generated Content is virtually anything created by the users of something. Some examples would be videos, tweets, podcasts, wikis and much more.

    3) Perhaps the results would be overwhelmingly positive, because the gaming industry is going to need something new, something invigorating to the public. As such, virtual MMOs would really step up the industry, the competition would be a flawless race to see what works and what doesn't.

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  4. 1. MMO(s) are all over the place these days. The genre really exploded after 2004 when WOW was released, and ever since then, the genre has become a huge money grab to try and cash in on the addicting game play formula. A few common features include, in-game purchases (even for non-free to play games), repetitive game play, community ran markets and any other forms of "hooking" game play.

    2. User generated content, when applied to gaming, is game features, models sounds, mods etc that is created by players and members of the community.

    3. If users are creating their own content, it can both improve and expand the game as a whole. If the company can get this up and working, it will greatly benefit their game and its lifespan.

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  5. 1. An MMO, or a Massive Multiplayer Online game, is defined by its scale. Unlike other games, it is build on an incredibly large scale- and yet continues to be a multiplayer game. It is a unique genre of gaming because of these features.

    2. User generated content is content that users create and submit to contribute to a larger project. One of the most notable examples of this is Wikipedia, an incredibly popular website that uses user generated content with incredible effectiveness.

    3. A game based on the content of its users has absolutely unlimited possibilities, and could scale up to record-breaking proportions. If each user can submit content, not only will it increase the amount of content of the game, but it will also increase the commitment that people feel for this game, both of which would definitely benefit the parent company.

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  6. 1. An MMO is defined by how massive the game is and how many people can be in one area. If you look at PlanetSide 2, the maps are massive and there are thousands of players on one map at a time making it feel much more like an actual war, than games like Battlefield where there's just 64 at most.
    2. User-Generated content is content made by you, me, or anyone else that plays that game and sends it in. A huge example of this are in the games Garry's Mod and Counter Strike: Global Offensive. Garry's mod is completely made up of user-generated content and CS:GO's dev team takes in weapon skins and maps from the community to add into the game.
    3. If you let the internet do whatever they want in an MMO like that, there are going to be genitalia everywhere, furries everywhere, explicit activities over mics, and who knows how far people could take all that.

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  7. 1. The genre MMO, or Massive Multiplayer Online, is game that can whole an enormous number of players in a single massive world. A Common feature MMOs share is Infinite play. Technically speaking you can play these games forever without reaching a cannon ending of the the story.

    2. User-Generated content is exactly what it sounds like. Content for a game that is created and enjoyed by the players, rather than the developers. One example I think of is the Steam Workshop, this is a tool that allows players to created their own mods, skins, maps, models, gamemodes, just about anything, for a certain game. Other players who also own that certain game can then go onto the workshop and download that content for their own game.

    3. I have seen this concept done right, mixing the MMO genre with user-generated content. Grand Theft Auto 5 is an example of how to mix this properly. Rockstar, the developing team for Grand Theft Auto, added a function to GTA Online where the player could create Maps and Gamemodes. Then the player could publish it to the rest of the player-base. This started a flow of fun and interesting content for the player-base to enjoy, and the original developers didn't even make the content. So I think if this is done right, and gives the player ALL creative control, then it will certainly make the game more enjoyable for the players and same the money and time of the original developers.

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  8. 1.) An MMO stands for Massive Multiplayer Online, which makes the game full of servers and players just for having that title. It separates from other game genres because it usually bases around any game genre but it has leveling and lots of players to level with. It's usually Free-To-Play but it's a Pay-To-Win concept, which means the player has to pay to gain certain advantages to beat other lower players who don't pay, which takes away the fun of the game itself.

    2.) User-generated content is exactly what the title is: an Addon that players make. Some people make addons to a game and it can work with other addons to create a more creative experience to what people can make with this kind of power. A prime example is Steam Workshop.

    3.) This concept has been tried to be brought together but usually fails since User-Generated Content is download to the computer, and only the person who has that addon can see it, unless another computer has the same addon. This usually ruins the experience, since they cannot see what the other person holds or has on them, and if the game implemented that addon to the game so all players can see it's not an addon anymore.

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  10. 1. An MMO is defined as a massive multiplayer online game and relies on player interaction. The basis of these games are having an large open world, where players have skills which they can rank up and use to compete with other players and npcs for special items, resources, and more. It usually includes an extensive leveling and loot system, which give the player the ability to search the massive world for specific pieces of armor.

    2) User-generated content is exactly that, user generated content. This allows the players to use the game engine to create whatever they want. This will result in more content for all players and a much longer life and play cycle of the game. Minecraft is an example of user-generated content, as the players make the game.

    3. This concept is difficult to implement as usually the files required to use the content have to be downloaded locally. The downloading of this content will use much more space locally as well as cause delays during play time.

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  11. 1. An MMO is defined as a massive multiplayer online game and relies on player interaction. The basis of these games are having an large open world, where players have skills which they can rank up and use to compete with other players and npcs for special items, resources, and more. It usually includes an extensive leveling and loot system, which give the player the ability to search the massive world for specific pieces of armor.

    2) User-generated content is exactly that, user generated content. This allows the players to use the game engine to create whatever they want. This will result in more content for all players and a much longer life and play cycle of the game. Minecraft is an example of user-generated content, as the players make the game.

    3. This concept is difficult to implement as usually the files required to use the content have to be downloaded locally. The downloading of this content will use much more space locally as well as cause delays during play time.

    ReplyDelete